The Blue June Demo

Demo Review: We wake to find ourselves sitting outside a building, it’s dark, cold and rainy. Where are we? Who are we? We get up and start walking and find ahead of us is a police cruiser and a car accident. There’s no one around. It’s foggy and the atmosphere is heavy with uncertainty.
Intrigued? Me too.
Blue June is a 2.5D adventure game that has linear exploration, a haunting ambience, stealth aspects and moderate puzzles from what I saw in the demo.
The story is very interesting and the cliff hanger the demo left me on has me absolutely enthralled!

The game is made in the Unity engine, low poly back and foregrounds with nice smooth animations of June and the rain/wet aspects are beautiful. The art that is used for the objects and character conversations is soft and elegant.
The audio track and sound design is bang on for the atmosphere, haunting and melodic and almost silent at just the right parts.
Some of my story predictions or thoughts are that June is suffering from survivors guilt, depression or perhaps reliving a past trauma from her childhood that was brought on by some sort of accident. I’m not really sure, sometimes these indie story games can really throw you for a loop and it’s a journey I am ready for.
I’m very excited for this game. The story seems compelling, the atmosphere both graphically and audibly well matched. The dialogue and text is well written, with no major spelling or grammatical errors. The demo runs quite smoothly over its duration of about 20 minutes and I did not encounter any glitches.
Go Wishlist and play the demo on Steam here and see more from Tiny Dodo Games on their Twitter